Curriculum Vitae
Spencer Striker, PhD
Curriculum Vitae | October 2026
Professor of Digital Media Design | Northwestern University in Qatar
Education City | Doha, Qatar | m. +974-3397-6855
spencer.striker@northwestern.edu | spencerstriker.com
PROFILE
Digital media designer and producer whose career spans studio production, venture-backed startups, and higher education. Creator of History Adventures, a cross-platform digital learning series, and of released titles including Chaos Corp, Dr. Sara: Disease Detective, Plague of Athens VR, and the AI-animated docudrama Al-Khwarizmi. More than $1 million in competitive funding, including the National Endowment for the Humanities and the National Science Foundation, and industry honors including Anthem, Webby, and Reimagine Education awards.
PROFESSIONAL EXPERIENCE
ACADEMIC APPOINTMENTS
- 2025–presentProfessor of Digital Media Design, Northwestern University in Qatar
- 2019–2025Associate Professor of Digital Media Design, Northwestern University in Qatar
- 2018–2019Associate Professor of Digital Media & Coordinator of the Digital Media Program, American University in Dubai
- 2015–2018Assistant Professor of Digital Media, American University in Dubai
- 2009–2012Co-Founder, Lecturer, Media Arts & Game Development Program, University of Wisconsin at Whitewater
INDUSTRY AND CREATIVE LEADERSHIP
- 2013–2015Founding Creative Director, Galxyz Inc.
- 2013Producer & Product Manager, Kno Inc.
- 2007–2012Founder, Executive Producer, GameZombie TV
EDUCATION
- 2012PhD, Digital Media, University of Wisconsin at Madison
Focus: Digital Media & Learning, Game Media, Mobile App Design - 2008MS, Media, Design & Production, Indiana University at Bloomington
Focus: New Media Production and Design, Entrepreneurship, Game Media - 2001BS, BA, Radio-TV-Film | History, University of Texas at Austin
Highest Honors, Phi Beta Kappa
MEDIA WORK
Original productions across mobile games, interactive books, virtual reality, AI-animated video, and podcasts, developed with competitive grant funding and released free to learners worldwide. Full entries follow the selected works below.
SELECTED WORKS
- 2026Al-Khwarizmi: Father of Algebra & the Algorithm. AI-animated docudrama series; Doha Film Institute grant; Qumra 2026 Series Lab.
- 2025Chaos Corp: Troll Farm Simulator. iOS and Android strategy game; 2025 Anthem Award and Reimagine Education Gold.
- 2024Generation Revolution. Web-based interactive learning prototype; NEH Digital Projects for the Public.
- 2024Black Death Interactive. iPad and web; 2024 Horizon Interactive Best of Category.
- 2023Plague of Athens VR. Meta Quest, Steam VR, and Pico; 2024 Reimagine Education Bronze.
- 2021Empires & Interconnections. Apple Books, iPad, and Android; 2024 Anthem Award, Best Literacy Platform.
- 2021Dr. Sara: Disease Detective. iOS and Android; 50,000+ downloads; HBKU Innovation Center grant.
- 2020Revolutions & Industrialization. Apple Books and Chromebook; Horizon Interactive Gold.
- 2016Blue Apprentice. Galxyz mobile science game; $4 million Series A studio built on the original concept.
- 2007GameZombie TV. 500+ videos and 10 million views; 2010 Webby Award.
CINEMATIC AND INTERACTIVE HISTORY
Al-Khwarizmi: Father of Algebra & the Algorithm
2026 | Animated docudrama series and 45-minute cinematic edition Project page
An AI-animated docudrama about the scholar whose breakthroughs in algebra and systematic calculation helped lay the foundations of the digital world. Follows Al-Khwarizmi from Central Asia to Baghdad’s House of Wisdom, then traces the movement of his ideas along the Silk Road and into Europe. Cinematic dramatization and historian interviews connect the intellectual world of the Islamic Golden Age to contemporary computing and artificial intelligence.
Released free on YouTube as 30 short episodes and a complete cinematic edition. Originally developed as Legacy of Light: The House of Wisdom.
Watch the film | Watch the 30-episode series | DFI project listing
HISTORY ADVENTURES
History Adventures: World of Characters
2017–present | Cross-platform digital learning series Project page
A series of interactive history experiences combining animation, narrative choices, and historical research. The portfolio includes Al-Khwarizmi, Empires & Interconnections, Revolutions & Industrialization, Generation Revolution, and the Global Pandemics series. Developed in partnership with Northwestern’s Center for Talent Development, the work brings historical choices and their consequences into digital learning.
Projects have been piloted in schools in California, Arizona, Minnesota, and Spain, with additional use at Northwestern and a VR deployment in a Dubai hospital.
Empires & Interconnections
2021, 2023 | Apple Books Interactive, iPad and Android tablet Project page
Six interwoven lives reveal the upheavals of 1450–1750, when expanding empires and global exchange transformed the world. Learners encounter historical choices through animated storytelling and interactive exploration. First produced for Apple Books Interactive, the work was substantially rebuilt in Unity as native iPad and Android tablet apps, with new engineering and reworked artwork.
Play on iPad | Play on Android tablet | Read and explore on Apple Books
Revolutions & Industrialization
2020, 2021 | Apple Books Interactive and Chromebook web app Project page
Five characters across the world confront the human costs of technological and economic transformation between 1750 and 1900. Interactive narrative and animation ask learners to weigh the promises of progress against the people it displaced. First created for Apple Books Interactive, the experience was rebuilt with Google’s Flutter SDK for browser delivery, a separate development cycle that extended the work to Chromebooks.
Play in Chrome Desktop Browser | Read and explore on Apple Books
Generation Revolution
2024 | Web-based interactive learning prototype Project page
A completed public prototype developed through an NEH Digital Projects for the Public Discovery grant. Set in New York from 1770 to 1800, this special edition of History Adventures explores the difficult choices ordinary people faced during the American Revolution. Designed for students and museum audiences and launched in summer 2024 for desktop Chrome.
GLOBAL PANDEMICS
Global Pandemics
2021–2025 | Interactive history series within History Adventures Project page
Explores how people confronted pandemics through narrative decisions, historical context, and public-health learning. Completed projects are Plague of Athens VR, Black Death Interactive, and Plague of Athens Chromebook.
Plague of Athens VR
2023, 2024 | Immersive virtual reality for Meta Quest, Steam VR and Pico Project page
An immersive reconstruction of Athens during the plague of 429 BCE. Players inhabit a physician’s world, moving through a fully realized 3D city as illness and social breakdown test medical judgment and human responsibility. Built specifically for VR, the experience combines spatial interaction, historical storytelling, and learning about epidemiology. Its research addresses immersive learning as an alternative when crisis or lockdown interrupts conventional education.
Experience on Meta Quest | Experience on Steam VR | Experience on Pico
Black Death Interactive
2024 | iPad app; 2025 | Responsive web app Project page
“Forty Days” follows Giana, a baker’s daughter in plague-stricken Venice, as she faces an impossible choice: abandon her sick father and flee, or remain to care for him. Animation, interaction, sound, and historical context turn a personal survival story into an exploration of responsibility during the Black Death. Developed for iPad and as a responsive browser experience.
Plague of Athens Chromebook
2022 | Interactive web app for desktop Chrome and Chromebooks Project page
A 2D interactive learning experience following Nikos, a physician sworn to the Hippocratic Oath during the plague of 429 BCE. Web animation, branching decisions, and historical evidence place learners inside dilemmas about care, contagion, and civic life. This browser production shares the VR project’s historical setting and central character, with its own design, engineering, and interaction model.
MEDIA LITERACY GAMES
Chaos Corp: Troll Farm Simulator
2025 | iOS and Android mobile strategy game Project page
A satirical strategy game that puts players in charge of a disinformation agency manipulating a fictional Philippine election. Players deploy deepfakes, bot campaigns, astroturfing, and reputation attacks while balancing electoral influence against exposure and social collapse. Developed with media and politics expertise, the game uses role reversal to make the machinery of digital deception visible. Launched at Web Summit Qatar 2025 and released free on iPhone and Android.
STEM LEARNING GAMES
Dr. Sara: Disease Detective
2021 | iOS and Android mobile learning game Project page
An action-adventure visual novel that turns epidemic investigation into detective work. Players help an Epidemic Intelligence Officer trace outbreaks through character dialogue, investigation, and puzzles involving contact tracing, network science, fomites, and vectors. Released free worldwide for iPhone and Android, over 50,000 organic global downloads.
Blue Apprentice | Galxyz
2016 | Mobile science-learning game; creative development, 2013–2015 Project page
Led product and creative development at Galxyz from concept to venture-backed startup, developing an intergalactic science adventure that combines narrative, experimentation, and play. Directed the original game concept, built up the studio, ran the production team 2013–2015; released as Blue Apprentice in 2016.
PROJECTS IN DEVELOPMENT
CLIP
2026–present | Bilingual AI-literacy learning game, in development
A rogue AI tutor becomes the basis for a learning game about how AI works, where it fails, and how students can question its output. Developed from the NexTutor initiative for English- and Arabic-language use. Phase 1 combines prototype development with IRB-approved school-based testing in Doha, with findings intended to guide the next bilingual production phase.
50% P(DOOM)
2026–present | Screenlife AI-literacy game, in development
A 13-year-old is unexpectedly put in charge of the world’s largest AI company after a disastrous product launch. Calls, texts, news alerts, leaked documents, and timed decisions turn AI literacy into an unfolding corporate crisis. The playable prototype explores model training, hallucinations, alignment, deepfakes, copyright, regulation, and the social consequences of AI, using a screenlife format developed through AI-assisted coding.
Chaos Corp 2: Serpent of House Sung
2026–present | iOS and Android mobile game, in development Project page
The sequel moves Chaos Corp’s media-literacy framework into a Korean family conglomerate. Players become an underestimated adopted strategist in a succession struggle, using deepfakes, false leaks, astroturfing, and reputation attacks to expose the mechanics of corporate disinformation. An existing playable prototype is being developed through narrative implementation, art, cinematics, and iterative testing.
Dr. Sara 2: Zero-G Protocol
2026–present | iOS and Android mobile learning game, in development Project page
Dr. Sara investigates a mysterious bioluminescent rash aboard the International Space Station, consulting remotely with astronauts and Mission Control. Designed for ages 9–12, the playable prototype combines investigation scenes, hidden-object sequences, science mini-games, and a final diagnostic puzzle. The story introduces microgravity, quarantine, disease transmission, and life-support systems through a space-based public-health mystery.
PODCASTS AND MULTIMEDIA JOURNALISM
Rendered by Robots: AI & the Future of Design Education
2025–2026 | Eight-part podcast and video interview series Project page
Created and hosted more than eight hours of original conversations with leading voices in academia, journalism, and the creative industries about AI’s effect on creative education. The series connects curriculum research with public debate about authorship, learning, assessment, and the changing work of designers and educators.
YouTube | Apple Podcasts | Spotify | Amazon Music | Podcast details
Interview selections:
QatarPodcasts.com
2020–present | Podcast platform
Founded a platform for Qatar-based podcast production, including Digital Doha, Qandid Qatar, and Qatar in Quotes. Qandid Qatar features conversations with prominent Qatar-based figures, while Qatar in Quotes focuses on ordinary people with extraordinary stories.
Digital Doha Podcast
2021–2023 | Research podcast within QatarPodcasts.com Project page
Served as Principal Investigator and host for a podcast exploring digital media innovation in Qatar, the Middle East, and the wider region. Used long-form interviews as qualitative research within a multiyear study of augmented reality, virtual reality, and other emerging media.
Listen to all Digital Doha episodes
Interview selections:
EARLIER PODCASTS AND MULTIMEDIA JOURNALISM
Dubai Wave Podcast
2017–2019 | Podcast interview series Project page
Founded a podcast exploring Dubai through in-depth conversations about its art, technology, entrepreneurship, music, fitness, and food cultures. Produced with university staff and students at the American University in Dubai. Featured among the UAE’s best podcasts in What’s On Dubai, August 2017.
Interview selections:
Digital Dubai Podcast
2016–2017 | Podcast interview series Project page
Launched in March 2016 with topical conversations about Dubai’s developing digital economy. Recorded at the American University in Dubai in Media City, with students contributing to production and participating as a live studio audience.
Explore the podcast archive | Watch the interview collection
Interview selections:
GameZombie TV
2007–2012 | Game journalism and original video production Project page
Built a student-powered game-media studio at Indiana University and the University of Wisconsin–Whitewater. Published more than 500 original videos, conducted over 200 exclusive developer interviews, and secured press credentials for 20 international game conferences, including GDC, E3, CES, PAX, GenCon, and Comic-Con. Distribution partnerships included YouTube, Dailymotion, and Metacafe; the work generated more than 10 million earned views.
The original gaming-news variety show ButtonMashers was produced in IU’s $2.5 million HDTV studio and became a prominent YouTube series in summer 2009. GameZombie subsequently formed a centerpiece of the Media Arts & Game Development program at UW–Whitewater, linking professional production with project-based media education.
Watch ButtonMashers | Explore GameZombie Webby Reels | Project archive
Interview selections:
TechZombie TV
2010–2012 | Digital media interview series Project page
Brought leading digital thinkers into his Social Media Optimization & the New Web class at UW–Whitewater through recorded video conversations. Guests included Craig Newmark, Guy Kawasaki, John Battelle, Michael Chorost, Siva Vaidhyanathan, and Kevin Kelly, connecting students directly with practitioners shaping digital culture.
Interview selections:
Games, Learning & Society Interview Series
2011 | Researcher interview series
Produced an original interview series with leading games-and-learning scholars for the Games, Learning & Society initiative. The production involved UW–Whitewater Media Arts & Game Development students recording on location.
Interview selections:
EARLY INNOVATIONS
Conscribo
2018 | Interactive narrative learning prototype Project page
The original prototype for the animated, narrative-driven learning concept that became History Adventures. Follows Duro, a young Roman citizen descended from an enslaved Dacian family, into the dangers of second-century Rome. Premiered at Step Conference Dubai in 2018.
Twisted Cargo
2015, 2017 | Digital graphic novel Project page
A digital graphic novel of the zombie apocalypse, originally designed for UAE Innovation Week in November 2015 and published on the international MadeFire MotionBook platform in fall 2017. Built for iPad using interactive motion effects, parallax, panoramas, sound design, and an original score. The production archive preserves the work after MadeFire closed.
GRANTS AND FELLOWSHIPS
Over $1 million in competitive funding, including the National Endowment for the Humanities, National Science Foundation, Qatar Research, Development and Innovation Council, Doha Film Institute, Buffett Institute, and the Institute for Advanced Study in the Global South.
MAJOR COMPETITIVE AWARDS
- 2025Doha Film Institute Web Series Grant, $30,000 (Lead PI). Al-Khwarizmi (formerly Legacy of Light).
- 2025Qatar Research, Development and Innovation Council (QRDI) Life-Long Education Call (LiLEC), $41,000 (Lead PI). CLIP and 50% P(Doom); (formerly NexTutor AI).
- 2025Qatar Research, Development and Innovation Council (QRDI) and Regulatory Authority for Charitable Activities (RACA) Modernizing Charitable Sector Call, $41,000. Sadaqah Stories AI Game Platform (PI; Lead PI: Wajdi Zaghouani).
- 2025Buffett Institute Global Collaboration Grant, $5,000 (Lead PI). Chaos Corp 2: Serpent of House Sung.
- 2023National Science Foundation (NSF) National Innovation Corps (I-Corps) Program, $50,000 (Lead PI)
- 2023Institute for Advanced Study in the Global South – Research Grant, $25,000 (Lead PI)
- 2022National Endowment for the Humanities (NEH): Digital Projects for the Public – Discovery Phase, $30,000 (Lead PI)
- 2022Qatar National Research Fund (QNRF) Undergraduate Research Experience Program (UREP), $30,000 (Lead PI). Plague of Athens VR.
- 2021Qatar National Research Fund (QNRF): VR as Hybrid Learning Solution for Education, $50,000 (Lead PI)
- 2021Northwestern University Innovation and New Ventures Office (INVO), N.XT Ed Tech Seed Funding, $25,000 (Lead PI)
- 2021Hamad Bin Khalifa University (HBKU) Innovation Center, Rapid Response Grant, $27,000 (Lead PI)
- 2020Qatar National Research Fund (QNRF) National Priorities Research Program (NPRP), $483,000 (team award; Lead PI: S. Venus Jin).
- 2016Oxford Summer Research Institute Fellowship, $20,000
- 2011Bill & Melinda Gates Foundation | Games, Learning, & Society, $5,000
INSTITUTIONAL AND PROJECT AWARDS
- 2026Scholarly Project Development Fellowship, Northwestern University in Qatar. One-course release, Fall 2027.
- 2026Dean’s Merit-Based Faculty Supplementary Support Fund, $5,000. Al-Khwarizmi mobile micro-drama series edition.
- 2026Academic Leave with Full Support, Spring 2026.
- 2026Artificial Intelligence and Media Lab (AIM-LAB) project support, $8,000.
- 2025NU-Q Creative Development Grant | AI-Powered Historical Reconstruction, $25,000
- 2025New Course Development Grant | Vibe Coding, $2,500
- 2025Alumnae Award for Curriculum Innovation, $12,500. Rendered by Robots.
- 2025Provost Grant for Research in HSSA | AI for Digital Humanities, $3,000
- 2025Dean’s Merit-Based Faculty Supplementary Support Fund, $5,000. Dr. Sara 2: Zero-G Protocol.
- 2025Artificial Intelligence and Media Lab (AIM-LAB) project grant, $8,000. Chaos Corp 2.
- 2024Artificial Intelligence and Media Lab (AIM-LAB) project support, $4,000.
- 2024Dean’s Merit-Based Faculty Supplementary Support Fund, $5,000
- 2024NU-Q Small Grant in Support of Creative Work, $1,000
- 2023Alumnae of Northwestern University Grant | Black Death Interactive, $5,000
- 2023Provost Grant for Research in HSSA | Game-Based Learning, $5,000
- 2023Provost Grant for Career Development & Writing Support, $2,500
- 2023NU-Q Major Creative Project Completion Grant, course release.
- 2023Dean’s Merit-Based Faculty Supplementary Support Fund, $5,000
- 2023VCUarts Transformative Learning Fund | A.I.vant-Garde, $10,000
- 2022NU-Q Research Fellowship, $25,000
- 2021Provost Grant for Research in Humanities, Social Sciences, & the Arts, $3,000
- 2020Internal Research Grant, Northwestern University in Qatar, $15,000. Research seed funding.
- 2020Educational Technology Teaching Fellows Program, Northwestern University
- 2016Faculty Student Mentorship Grant, Office of the Provost, $5,000
- 2016Faculty Teaching Offset Award (FTO), Office of the Provost, $10,000
- 2012Grant Writing Fellowship, Digital Media & Learning Competition, $5,000
- 2012Inclusive Excellence Initiatives Grant, $2,000
- 2012Visiting Artist Grant, $3,000
- 2011Academic Staff Development Grant, AERA, New Orleans, $1,000
- 2010Academic Staff Development Grant, Next Web Conference, $5,000
- 2010College of Arts & Communication/Provost Office, Webby Awards, $4,000
- 2010Just-In-Time Award, Wisconsin Entrepreneurs’ Conference, $1,000
MEDIA AWARDS
Honors from juried industry competitions in digital media, educational technology, and immersive learning, including Anthem, Webby, Reimagine Education, Horizon Interactive, and w3 awards, with nominations from Bett, the Serious Games Showcase & Challenge, and the GEE! Learning Game Awards.
WINNER
- 2025Anthem Awards | Responsible Technology, Education or Literacy Platform: Silver – Chaos Corp: Troll Farm Simulator
- 2025Reimagine Education Gold, Nurturing Values and Ethics. Chaos Corp: Troll Farm Simulator.
- 2025w3 Awards | Best Mobile Games: Silver – Chaos Corp: Troll Farm Simulator
- 2024Reimagine Awards | Immersive Experiential Learning: Bronze Medal – Plague of Athens VR
- 20243rd Anthem Awards: Best Literacy Platform – Empires & Interconnections
- 2024Horizon Interactive Awards: Best of Category – Black Death Interactive
- 2024Davey Awards | Best Immersive Experience: Gold Medal – Plague of Athens VR
- 20232nd Anthem Awards: Bronze Medal – Plague of Athens Chromebook
- 2023dotCOMM Award: Platinum Winner – Empires & Interconnections
- 2023Hermes Creative Awards, Platinum Winner – Best Use of Multimedia
- 2023Viddy Awards, Gold Winner – Empires & Interconnections, Best Trailer
- 2022Reimagine Education | Middle East: Gold Medal – Plague of Athens Chromebook
- 2022Inaugural Anthem Awards: Silver Medal – History Adventures
- 2022w3 Silver Award – Best Website for Education – History Adventures
- 2022AVA Digital Awards, Platinum Winner – Plague of Athens
- 2022Horizon Interactive Award, Gold Medal – immersive learning
- 2021Tech Edvocate Award – Best Augmented Reality App
- 2021w3 Silver Award – Best Mobile App for Education
- 2021Horizon Interactive Awards, Gold, Mobile Apps – Education
Empires & Interconnections, 1450–1750 - 2020Horizon Interactive Awards, Gold, Mobile Apps – Education
Revolutions & Industrialization, 1750–1900 - 2010Webby Award, Online Film & Video. GameZombie TV.
- 2010People’s Voice Webby Award, Online Film & Video. GameZombie TV.
- 2010Davey Silver, Online Film & Video. GameZombie TV.
- 2009Webby Honoree, Online Film & Video. GameZombie TV.
- 2008Webby Honoree, Online Film & Video. GameZombie TV.
NOMINATIONS
- 2026QS Reimagine Education Awards, Immersive Experiential Learning. Al-Khwarizmi: Father of Algebra & the Algorithm.
- 2025GEE! Learning Game Award, Best Indie | Chaos Corp. | Troll Farm Sim
- 2025EdTech Digest Cool Tool Award | Plague of Athens VR
- 2024Curious Refuge AI Horror Competition, Honorable Mention. Black Death Interactive title sequence.
- 2024QRDI Best Representative Image of an Outcome | Plague of Athens VR
- 2024Black Death Interactive | Reimagine Edu | Immersive Experiential Learning
- 2024GEE! Learning Game Award, Best Indie. Empires & Interconnections.
- 2023Reimagine Education, Breakthrough Technology Innovation in Learning. Empires & Interconnections.
- 2023Serious Games Showcase & Challenge, Best Innovation Award. Plague of Athens.
- 2023EdTech Digest Cool Tool Award – Best VR/AR Solution – Plague of Athens VR
- 2023Bett Awards: Best Open Educational Resource – Plague of Athens Chromebook
- 2023EdTechX Middle East and Africa – History Adventures
- 2022EdTech Digest Cool Tool Award – Dr. Sara: Disease Detective
- 2021Best Educational App, Reimagine Edu Awards – Dr. Sara: Disease Detective
- 2021Best New Mobile App, Mobile App Awards – Dr. Sara: Disease Detective
- 2020Best Educational App, Reimagine Education Awards – History Adventures
- 2017Dubai Smartpreneur 2.0 Competition – Conscribo
- 2012Digital Media & Learning Competition – GameZombie TV
- 2010Mashable Award, Best Web Video. GameZombie TV.
PRESS FOR DIGITAL MEDIA WORK
Coverage across business, technology, education, and regional media, from a White House Science Fair fact sheet to Bloomberg Businessweek, Polygon, Recode, EdSurge, Inside Higher Ed, Script Magazine, Gulf Times, and The National.
AL-KHWARIZMI
- “A New Era for Learning Media”. No Such Thing, interview with Marc Lesser, September 16, 2026, episode 155.
- “Making Math & History Come Alive”. Instruction Discussion, interview with Kevin Boston-Hill, 90.3 WHPC, September 14, 2026.
- Teaching Matters, WOUB Public Media, with Scott Titsworth. Forthcoming interview, recording scheduled October 28, 2026.
- The Math Club, with Peter Littig and Noah King. Recorded October 18, 2026; release forthcoming.
- Brothers’ Saga, with Russell and Andrew Palmer. Forthcoming interview; recording scheduled November 21, 2026.
- Doha Film Institute Unveils Qumra Projects Ahead Of Virtual 2026 Edition As Iranian Missile & Drone Attacks Continue On Qatar, Deadline, March 19, 2026
- Doha Film Institute Moves Qumra 2026 Online, Doha Film Institute Press Release, February 24, 2026
- Government Communications Forum Highlights Frontiers of AI‑Powered Cinematic Animation, GCO Forum Press Release, January 12, 2026
- Professor and alumna receive DFI grant for AI-animated docuseries on Islamic Golden Age, NU-Q Stories, November 16, 2025
RENDERED BY ROBOTS AND AI EDUCATION
- “Dr. Spencer Striker on Cognitive Debt, AI Slop & The Future of Creative Education”. WISE On Air, with Sam Meekings, August 27, 2026. Recorded at WISE Summit, Doha, November 24–25, 2025, for “How AI Impacts Media and Liberal Arts Education.”
- Silicon Valley documentary series, Al Jazeera Arabic. Recorded interview, September 2026; release details forthcoming.
EDUCATION AND DIGITAL LEARNING
- “Spencer Striker of Northwestern University in Qatar on the Future of Gaming”. Authority Magazine, interview series on the future of the gaming industry, October 15, 2026.
- History Adventures Digital Learning Series: Reimagining History Education for the Digital Age. Northwestern Innovates, Innovation + New Ventures (INVO), Northwestern University, August 2026.
- “Free digital learning content helps students experience history”. Dennis Pierce, EdTech Chronicle, July 21, 2026.
- Back to the Future of Education, Center for Talent Development, Ed Finkel, May 23, 2023
CHAOS CORP
- Playing with Fire: A Satirical Game Teaches Youth how to Decode Digital Deceit, World Innovation Summit for Education, WISE Words, August 31, 2025.
- Chaos Corp. launched at Web Summit Qatar 2025, NU-Q Stories, February 24, 2025
- Demo | Chaos Corp.: Troll Farm Simulator, NU-Q Youtube Channel, March 10, 2025
- Faculty Spotlight: Professor Spencer Striker, NU-Q Faculty Newsletter, May 27, 2025
- New curriculum leverages VR to promote intercultural understanding and AI for enhanced creative production, Northwestern Now, February 24, 2025
- VCUarts hosts QF partners to discuss AI in higher education, Gulf Times, September 22, 2024
- #IAS_NUQ announces second Global South Research Grant, NU-Q Stories, April 10, 2023
PLAGUE OF ATHENS VR
- Learning History Through Living It: Northwestern Professor Employs VR in Education, The Peninsula, November 24, 2024
GENERATION REVOLUTION
- Northwestern Qatar Project Awarded Flagship NEH Grant, NU-Q Stories, February 7, 2023
- NEH Announced a New Round of Grant Winners, John Fea, January 25, 2023
- More than $2m in Grants for Humanities Projects in Illinois, Chicago Tribune, Jan 10, 2023
PLAGUE OF ATHENS CHROMEBOOK
- Global Pandemics: The Plague of Athens, World History Teachers Blog, George Coe, December 14, 2024.
- Global Pandemics App Shares Fantastic Tales, MiddleWeb, June 1, 2022
- Digital Stories About Living Through History’s Worst Pandemics, Big Deal Media K-12 Technology Newsletter, June 15, 2022
- Faculty and Students Win Inaugural Anthem Award, NU-Q Stories, March 1, 2022
- Northwestern Qatar Researchers Awarded QNRF, QF Research Grants, The Peninsula, January 29, 2023
- NU-Q Faculty, Students Win International Award, Gulf Times, March 1, 2022
- Immersive History Takes You to the Plague of Athens, E-Learning Corgi, April 29, 2022
- Global Pandemics: a Cutting-Edge, Browser-Based Digital Learning Experience, Learning Ecosystems, Daniel S. Christian, April 8, 2022
- Cutting-Edge Digital Learning Design, Hankering for History, May 20, 2022
EMPIRES & INTERCONNECTIONS (1450–1750)
- NU-Q to Engage with Web Summit Qatar, Gulf Times, Feb 21, 2024
- In his own words: Digitally dusting off the pages of history, Qatar Foundation, Feb 2, 2021
- What are the Best Apps for People With a Keen Interest in History? appPicker, May 3, 2021
- Northwestern Awards Research Grants to Faculty, NU-Q Stories, August 16, 2021
- NU-Q Faculty Win Silver Medal at Anthem Awards, Qatar Tribune, March 2, 2022
- Meet IBHA Member, Spencer Striker, PhD, with Jahnavi Pandya, International Big History Association, February 12, 2021
REVOLUTIONS & INDUSTRIALIZATION (1750–1900)
- Spencer Striker, PhD, on Turning History into Entertainment, Script Magazine, May 7, 2020
- History Adventures Shortlisted for Reimagine Education Award for Best Educational App, Gulf Times, October 23, 2020
- Here’s How ‘History Adventures’ Makes History of the World Fun, Film Daily, March 24, 2020
- Looking for the Best Way to Learn History? Literature Approved, May 19, 2020
- NU-Q Professor Produces Digital Book about World History, The Peninsula, October 24, 2020
- The British Colonization of Botany Bay – History Adventure spotlight, History is Now Magazine, June 28, 2020
- History Adventures – a new way to learn history for free!, Duffy the Writer Blog, May 17, 2020
- Life Edge 114: Spencer Striker’s History Adventures – Multimedia-Packed Historical Narratives, RELATECASTS, May 7, 2020
- Finding the Voice of History, Casting Elite, April 28, 2020
- Interview with Spencer Striker, History Adventures. Innovators in Education Series, E-Learning Queen, April 21, 2020
- FilmCraft.club – Indie Film Spotlight, Daisy Franklin, April 19, 2020
- #Scriptchat: Spencer Striker Creator of History Adventures, Discussing Igniting a Curiosity for History, scriptchat.blogspot.com, Jeanne Veillette Bowerman, April 5, 2020
- World of Characters (1750–1900) – Review, Skavansieur, September 26, 2021
CONSCRIBO
- Dubai Chamber Announces Winners of Dubai Smartpreneur Competition, Dubai Chamber press release, May 18, 2017 (reposted by GoDubai).
- Digital Media Experts Offer Innovative Courses at NU-Q, Gulf Times, October 21, 2019
DR. SARA: DISEASE DETECTIVE
- Making Science Fun: What Game-Playing Tells Us About Designing a Learning Experience, QF Stories, January 4, 2022
- Apprendre à gérer une épidémie par le jeu, Média du Jeu, (French language game review), Valérie Gagnon, April 7, 2022
- Educational Game Shortlisted for Global Award, NU-Q Stories, November 17, 2021
- Student at Qatar Foundation reviews epidemiology game, Story | Education, February 28, 2022
- COVID-19: QF university researchers develop ‘disease detective’ mobile game, Doha News, July 10, 2020
- NU-Q professors developing gaming app on contact tracing, The Peninsula, July 1, 2020
- Dr. Sara: Disease Detective – a mobile game about contact tracing, Gulf Times, July 1, 2020
QATARPODCASTS.COM | DIGITAL DOHA PODCAST
- NU-Q Podcasts Augment Research, Gulf Times, September 23, 2021
- Northwestern Qatar students produce podcasts on Qatar, The Peninsula, November 19, 2020
- Northwestern Students Produce ‘Qandid Qatar’ Podcast, The Doha Globe, November 19, 2020
DUBAI WAVE PODCAST
- Digital Dubai Audio Code to the World, Al Bayan News, Bayan Al Sutari, April 11, 2018
- The Best Podcasts in the UAE, Culture Feature, What’s On Dubai (print magazine), August 2017
- Perk Up Your Morning Commute With this Podcast by Dubai Students, DubaiWeek.ae, Jane O’Neill, May 14, 2017
DIGITAL DUBAI PODCAST
- AUD looks to next season of tech podcasts: Professor seeks to identify unique aspects of Dubai’s technology sector, Gulf News, Andrew Staples, Chief Business Reporter, June 17, 2016
- Launch of podcast gets Dubai tech heads talking, The National, Emmanuel Samoglou, April 2, 2016.
BLUE APPRENTICE AND GALXYZ
- Get Your Kid to Play This Online Game and Win a Scholarship, Bloomberg Businessweek – Technology, Peter Coy, 9/24/14
- White House Science Fair Fact Sheet & Backgrounder: Highlights New Commitments to Help More Girls and Boys Succeed in STEM, The White House, Office of the Press Secretary, May 27, 2014
- Chegg, Kno Co-Founder Tries Hand at Educational Games, EdSurge, May 1, 2014
- Introducing Galxyz: Come for the Intergalactic Battles – Stay for the Science, Recode, James Temple, 4/29, 2014
GAMEZOMBIE TV
- Games journalism for college credit: GameZombie.tv, Polygon, Alexa Ray Corriea, August 17, 2013
- Student web series nominated for $200,000 grant, UWW University News, Jeff Angileri, December 15, 2011
- UW-Whitewater students head to New York to accept Webby Awards, Wisconsin State Journal, Patricia Simms, June 11, 2010
- GameZombie reviews come with a tech lesson, Milwaukee Journal Sentinel, Stanley A. Miller II, April 24, 2010
- Web series project offers real-life experience to UW-W students, GazetteXtra.com, Kayla Bunge, October 30, 2009
- IU Office of Scholarships, GameZombie.tv honored with Webby Awards, IU News Room, Sarah Booher, April 19, 2010
- ‘ButtonMashers’ Resets With Season 2, Lands Gaming Sponsor Tubefilter, July 27, 2009
- Student-produced GameZombie.tv is a Webby Honoree for second straight year, IU News Room, May 14, 2009
- IU Students Up For a Webby Award, Inside Indiana Business, May 14, 2009
- Zombies + Game News = 1.5M Views, GigaOm, Wagner James Au, August 31, 2008
- GameZombie.tv: Rolling with the last guys on the planet Destructoid, August 8, 2008
- 'Zombie' Gamers Among the Caps and Gowns: Creators of Web ‘Oscar’ Winner Among Those Getting Degrees Today, Herald Times, James Boyd, May 3, 2008
- Student-produced GameZombie.tv Web site named a Webby Honoree IU News Room, April 23, 2008
TECHZOMBIE TV
- Social Media Class Skypes with Internet Celebs, Inside Higher Ed, Joshua Kim, February 21, 2011
KEYNOTES, TALKS, AND PRESENTATIONS
Keynotes, invited talks, and conference presentations on game-based learning, immersive media, and AI in creative production, at venues including Web Summit Qatar, WISE Summit, QS Reimagine Education, Games+Learning+Society, HASTAC, and the International Communication Association.
INVITED KEYNOTES AND TALKS
- 2027“From Prompt to Premiere: AI Production Pipelines for Media and Education” (working title). Invited keynote, MEDCOM 2027, Bangkok, Thailand, April 5–6. Forthcoming.
- 2026“His Name Became Algorithm: AI-Animated Docudrama and the Future of STEM Storytelling.” Invited talk, Qatar STEM Leadership Summit, Pullman Doha, October 28. Forthcoming.
- 2026“Human Skills: What Matters More as AI Gets Better.” Invited panelist, Solutions Review Mini Jam. Recorded September 21.
- 2026“Legacy of Light: The House of Wisdom.” Qumra Series Pitch and Industry Meetings, Doha Film Institute, Online, March 27–April 8.
- 2026“Horizon Workshop: The Role of Data Storytelling and Generative AI in Progressive Education,” Hamad Bin Khalifa University, February 9.
- 2026“Deconstructing Legacy of Light: Advanced Workflows in AI-Driven Cinema Demo Session – AIM Lab” Web Summit Qatar, Doha, February 4.
- 2026“Rendered by Robots: Key Takeaways from 8 Experts on AI & Design Education.” Podcast Studio, AIM Lab, Web Summit Qatar, Doha, Qatar, February 4.
- 2026“First Look: Legacy of Light | The Next Frontier of AI-Driven Cinematic Animation – Executive Education.” Web Summit Qatar, Doha, February 3.
- 2026“Legacy of Light: The Making of an AI-Animated Docudrama on the Islamic Golden Age.” Podcast Studio, AIM Lab, Web Summit Qatar, Doha, Qatar, February 2.
- 2026“Frontiers of AI‑Powered Cinematic Animation.” Keynote Panel: Government Communications Forum, Doha, Qatar, January 12.
- 2025“How AI Impacts Media and Liberal Arts Education.” NU-Q Podcast at WISE Summit, Doha, Qatar, November 24–25.
- 2025“Generative AI as a Creative Collaborator: Reimagining Media Production in Educational Contexts.” Keynote Talk: 5th International Conference on Media Science and Digital Communication (MSDC 2025), Bangkok, Thailand, November 21–22.
- 2025“AI Ethics: The Convergence of Technology and Diverse Moral Traditions – Roundtable.” Qatar National Convention Center, Doha, Qatar, September 28.
- 2025“AI & Creativity: Beyond the Trope: Cinematic Creativity in AI-Powered Docudrama Production.” Shaping The AI-Empowered Future of Knowledge, Scholarship, and Creativity; Rawabet Conference, NU-Q, September 1.
- 2025“Omar's Desert Fox Adventure | Unleash Your Inner Hero! Why Human Learning is Your Superpower in the Age of AI.” British Modern International School, Doha, Qatar, May 28.
- 2025“Nurturing Creativity and Critical Thinking through Edtech.” Qatar SMART Education Conference, Pullman Doha West Bay, Qatar, May 15.
- 2025“Code and Consequences: A Designer's Perspective on the Generative AI Phase Shift” AIM Lab Lecture Series: AI for a Better World, Northwestern | Qatar, March 24.
- 2025“Beyond the Algorithm: Cultivating Human Potential in an AI-Driven World Preparing Students for Success in a World of Constant Change.” Keynote Talk: CIS Middle East Institute on International Admission & Guidance, Doha, Qatar, February 21–22.
- 2025“Immersive Learning Design: Creative Work at the Nexus of History, Technology, and Education.” Hiwar Scholars Seminar: Dialogues in Building Understanding, Doha, Qatar, February 9.
- 2025“The Alchemy of Grant Writing: Observations from a Production Professor’s Perspective.” Faculty Workshop, Doha, Qatar, February 6.
- 2024“Immersive Experiential Learning Product Showcase | Plague of Athens VR & Black Death Interactive.” QS Reimagine Education Conference, QEII Centre, Westminster, London, December 9–11.
- 2024“Generative AI in Teaching and Learning.” An Education City-wide Faculty Panel Discussion, VCU-Q, Doha, Qatar, September 10.
- 2024“Role of Technology in Improving Learning and Delivery of Education.” Future of Education Summit, Grand Hyatt Hotel, Doha, Qatar, February 20.
- 2024“AI and the Future of Creative Media: Navigating Opportunities and Challenges.” AI & Media (AIM-Lab) Launch, Doha, Qatar, Feb 5.
- 2023“Artificial Intelligence, Video Game Creation, and the Future of Digital Media.” Channel 37 Podcast Interview, September 8.
- 2023“Multimodal Scholarship in Communication Studies.” Dean’s Forum, Doha, Qatar, March 12.
- 2022“Are eSports Real? | a Discussion.” Media Majlis, Doha, Qatar, September 13.
- 2021“Crash Course: Designing Next Generation Digital Learning Solutions.” WISE Summit, Doha, Qatar, December 8.
- 2021“Game-Based Learning | a Conversation with Spencer Striker.” 2U Online Course, Virtual, November 10.
- 2020“Digital Learning Solutions in an Age of Disruption.” liveconvos.tv, International Virtual Event, Launch Week, September 24.
- 2019“Digital Media Studies panel.” NU-Q Speaker Series, Doha, Qatar, October 15.
- 2019“Social Media Content & Influencers – panel.” 6th Annual Arab Social Media Forum, Muscat, Oman, September 23.
- 2019“History Adventures – Playable Demo Version 2.0.” Step Conference, Startup Showcase, Dubai, UAE, February 13.
- 2017“Conscribo – First Look Demo.” Presented at Web Summit, ALPHA Exhibition, Lisbon, Portugal, November 7–9.
- 2011“New Media in Wisconsin.” UW System Integrated Marketing and Communication Conference, Oshkosh WI, June 1–2.
CONFERENCE PRESENTATIONS AND SHOWCASES
- 2025“Surviving Global Pandemics in History: Immersive Virtual Reality (VR) Game-Based Learning Experience.” International Communication Association, Denver, Colorado, June 12–16.
- 2025“NU-Q’s Sound Bytes: Chaos Corp.: Decoding Disinformation via Immersive Gameplay.” Web Summit Qatar, Doha Exhibition and Convention Center; Doha, Qatar, February 23–26.
- 2025“Chaos Corp. – Hands-On Game Demos.” Web Summit Qatar, Doha Exhibition and Convention Center; Doha, Qatar, February 23–26.
- 2024“Empires & Interconnections: Igniting Historical Curiosity Through Choice & Consequence.” Make Play Learn, University of Wisconsin at Madison, July 18–19.
- 2024“Creativity in the Age of AI: Forging New Pathways in Media Education.” TEACHx, Northwestern University; Evanston, IL, May 15–16.
- 2024“History Adventures – Digital Learning Reimagined.” Web Summit Qatar, Doha Exhibition and Convention Center; Doha, Qatar, February 26–29.
- 2023“Breakthrough Technology Innovation in Education | An iPad App to Ignite Curiosity for Learning History.” QS Reimagine Education Conference, Khalifa University, Abu Dhabi, December 11–13.
- 2023“Empires & Interconnections for iPad | Challenging Students with Wicked Problems in History.” International Big History Association Conference, Coldigioco, Italy, July 7–9.
- 2023“Multimodal Narrative Design for Digital Learning.” HASTAC Conference, Pratt Institute, June 8–10.
- 2023“Storytelling, Multimodality, & Digital Learning Design for the New Generations.” QS Higher Ed Summit: Middle East & Africa, Kuwait, March 14.
- 2022“Plague of Athens | an Immersive Learning Experience.” Reimagine Education Conference, Virtual, December 6–10.
- 2022"Plague of Athens | a Chromebooks Web App.” Connected Learning Summit, Online, July 27–29.
- 2022"Global Pandemics: a Story of Survival & Resilience – Well Played presentation.” Games+Learning+Society (GLS) Conference, Irvine, CA, June 15–17.
- 2022"Dr. Sara: Disease Detective: a mobile game about epidemiology – Game Showcase.” Games+Learning+Society (GLS) Conference, Irvine, CA, June 15–17.
- 2021“Dr. Sara: Disease Detective – Virtual Demo.” Reimagine Education Conference, Virtual, December 6–10.
- 2021“History Adventures, AP World History Modern – a digital learning product.” International Big History Association Conference, Global Virtual, August 3–6.
- 2020“World of Characters – Virtual Demo.” Reimagine Education Conference, Virtual, December 6–10.
- 2020“Learning through Storytelling.” Qatar Faculty Forum, Doha, Qatar, February 18.
- 2019“History Adventures – Playable Demo Version 2.0.” Slush Tokyo, Startup Showcase, Tokyo, Japan, February 22–23.
- 2018“Big History Adventures – Playable Demo Version 1.0.” Step Conference, Startup Showcase, Dubai, UAE, March 28.
- 2017“Case Study: A New Digital Learning Experience with Big History Adventures.” EduTECH Middle East, Dubai, November 14–15.
- 2017“Big History Adventures: Dubai Smart City Initiative.” ArabNet Digital Summit, Smartpreneur 2.0 Competition, Dubai, May 17.
- 2017“Big History Adventures: People in Time, Connected by Eternity.” AUD Visual Cultures Forum, Dubai, April 9.
- 2016“A Little Big History of Human Collective Learning: From Theory to Digital Book Application.” International Big History Association Conference, Amsterdam, July 14–17.
- 2015“Spencer Striker’s Twisted Cargo: A Next Gen Digital Graphic Novel.” UAE Innovation Week, Dubai, November 28.
- 2012“The Dark Side of the Web: Hyperpersonalization, the Filter Bubble, and Information Fatigue.” Technology, Knowledge, and Society Conference, Los Angeles, CA, January 16–18.
- 2011“The Future of the Book is Now – a case-study.” HASTAC Conference, Ann Arbor, MI, December 1–3.
- 2011“GameZombie TV: Using Badges to Assess a Project-Based Learning Environment.” Ubiquitous Learning Conference, Berkeley CA, November 11–12.
- 2011“GameZombie TV: Using Game Media Production to Construct a Project Based Learning Environment.” EDUCAUSE Conference, Philadelphia PA, October 18–21.
- 2011“Designing Game Based Learning Activities.” Games, Learning, & Society Conference, Madison WI, June 15–17.
- 2011“Building the Media Arts & Game Development Program at UWW – A Case Study.” Games, Learning, & Society Conference, Madison WI, June 15–17.
- 2011“GameZombie TV. Ignite Talk.” Digital Media and Learning Conference (DML), Long Beach CA, March 3–5.
ARTICLES AND ESSAYS
- 2026Solutions Review, invited companion op-ed on AI and human skills. Invitation received October 1; in progress.
- 2026“Leaps and Gaps: What AI Production Tools Actually Can and Can’t Do.” Invited contribution, MEDCOM 2026 conference publication, 11th World Conference on Media and Mass Communication, Bali, March 23–24.
- 2020“Learning Science through Gameplay.” Op-ed, Qatar Foundation, Story | Education, July 20.
TEACHING
Production studios in animation, sound, game design, web, virtual reality, and AI-driven media, most of them designed from the ground up, taught across undergraduate, master’s, pre-college, and executive education programs.
NORTHWESTERN UNIVERSITY IN QATAR, 2019–PRESENT
Courses designed and taught
- Vibe Coding (undergraduate and pre-college)
- Mobile Game Design (undergraduate and pre-college)
- 2D Computer Animation
- AI Tools for Digital Media Design (undergraduate, pre-college, and executive education)
- Digital Podcast Production
- Web Design
- 3D Computer Animation
- VR Game Design
- Interactive Product Design
- Media Literacy for Sports (MA in Sports Administration)
- Social Media Strategy, Tools & Analytics (executive education)
Courses taught
- Sound Design
AMERICAN UNIVERSITY IN DUBAI, 2015–2019
Courses designed and taught
- Creative Opportunities in Contemporary Media
- Digital Podcast Production
- Online Media Production
- Mobile App Design & Development
- Next Gen Interactive Entertainment
- Design Concepts for the Web
- Social Media Optimization & the New Web
Courses taught
- Fundamentals of Web Design
- Introductory Computer Graphics
- Advanced Computer Graphics
UNIVERSITY OF WISCONSIN AT WHITEWATER, 2009–2012
Courses designed and taught
- Web Video & the Game Industry – GameZombie TV
- Social Media Optimization & the New Web
- Intro to Media Arts & Game Development
Courses taught
- New Communication Technologies
- Fundamentals of Video Production
- Intro to Web Development
INDIANA UNIVERSITY AT BLOOMINGTON, 2008–2009
Courses designed and taught
- Web Video & the Game Industry – GameZombie TV
IVY TECH, BLOOMINGTON, IN, 2009
Courses taught
- Game Development
- Web Development
- Web Graphics
STUDENT MENTORING
Mentoring across every appointment since 2007: the student-produced GameZombie TV series at Indiana and Wisconsin, internship direction and program advising in Dubai, and research assistants, independent studies, IAS and AIM-LAB projects at Northwestern Qatar. Mentees include a Rhodes Scholar, undergraduate grant recipients, and student contributors credited on Anthem Award and Reimagine Education winners.
SERVICE AWARDS
- 2010UW-W Communication Department Award for Excellence in Service
SERVICE
SERVICE TO THE DIGITAL MEDIA DESIGN PROFESSIONAL COMMUNITY
- Media Majlis Museum, Advisory Board, 2025–present
- Qatar Foundation, Peer Review Committee for the proposed Bachelor of Interdisciplinary Studies, Virginia Commonwealth University School of the Arts in Qatar, August 2026.
- Media, Culture & Society, invited peer reviewer, 2026.
- Zayed University, External Reviewer for Faculty Promotion, 2025
- Academy of Interactive & Visual Arts, Reviewer, 2023–present
- AIM | Artificial Intelligence & Media Lab, Founding Member, 2024–present
- Humanities, Arts, Science, and Technology Alliance, Reviewer, 2023–present
- Annenberg VR Collaborative, Advisory Board Member, 2022–present
- G4C | Games for Change, Official Judge, 2024–present
- Games, Learning & Society Conference, Reviewer, 2022
- GEE! Learning Game Awards, Official Judge, 2021–present
- Reimagine Education Awards, Official Judge, 2021–2024.
NORTHWESTERN UNIVERSITY IN QATAR
- Academic Integrity Committee, Chair, 2026–present
- Communication Exchange Committee, 2026.
- Northwestern University Faculty Senate, 2022–2025
- Research Committee, 2021–2022, 2023–2024, 2025–present
- Artificial Intelligence & Media Lab (AIM-LAB), Committee, 2024–present
- Institute for Advanced Study in the Global South, Game Design Project Mentor, 2024–present
- AI & Media Minor Committee, (Co-Chair), 2024
- Retreat Committee for Comm Dept, (Chair), 2024–present
- Curriculum Committee, 2021–2024; (Comm Dept Chair, 2022–2024)
- Academic Integrity Committee, 2020–2023 (Chair, 2022–2023)
- Media Analytics Faculty Search Committee, 2023
- Doctoral Committee, Sultana Jesmine, HBKU, 2020–2023
- Visibility Policy Committee, 2021
- Undergraduate Research Grants Mentor, 2020–2022
- Contingency Planning Task Force, 2020
- Teaching and Pedagogy Committee, 2020
- Digital Humanities Faculty Search Committee, 2019–2020
AMERICAN UNIVERSITY IN DUBAI
- Provost’s Award Committee, Innovation in Teaching, Creativity in Design & Visual Arts, 2018
- Library Advisory Committee, 2017–2019
- Curriculum Design, MA in Leadership and Innovation in Contemporary Media, 2018–2019
- Creative Opportunities in Contemporary Media Professional Guest Speaker Series, 2018–2019
- Academic Accreditation Committee, Dept of Visual Comm, 2015–2019
- Digital Media Faculty Search Committee, 2018–2019
- Visual Cultures Forum, Invited Speaker: Jonathan Markley, Big History, Innovating Educational Multimedia, 2017
- Marketing Technologies Committee, 2015–2016
- May Chidiac Conference, Advisory Committee, 2016
UNIVERSITY OF WISCONSIN AT WHITEWATER
- Advisory Board Committee, Media Arts & Game Development Program, 2009–2012
- Curricular Planning & Program Development, 2009–2012
- MAGD Expo Keynote Speaker Series: Cory Barlog (Director, God of War), Tom Russo (Business, Street Fighter), Neill Glancy (Creative Director, Midway Games), 2010–2012
- Faculty Search Committees: Web Design, 3D Animation, Game Design, Producing, 2009–2012
- Social Media Marketing Committee Chair, 2009–2010
- Lab Modernization Committee Chair, 2009–2010
- Website Design Committee Chair, 2010
- State of the University Speech Committee, Chancellor’s Office, 2010
- Produced the animated introduction for Chancellor Richard Telfer’s State of the University address, at his request, 2010: Chancellor Telfer Animated Speech Intro
PROFESSIONAL ASSOCIATIONS
- IndieCade | International Festival of Independent Games, 2025–present
- AIVA | Academy of Interactive & Visual Arts, 2023–present
- AIM-Lab | Artificial Intelligence & Media Lab, 2024–present
- IAS | Institute for Advanced Study for the Global South, 2023–present
- Annenberg VR Collaborative, Penn, Advisory Board, 2022–present
- INVO | Innovation and New Ventures Office, 2021–present
- G4C | Games for Change, Official Judge, 2024–present
- Reimagine Education Awards, Official Judge, 2021–2024
- WISE | World Innovation Summit for Education, 2021–present
- Qatar Internet Society, 2021–present
- HBKU Innovation Center, 2020–present
- Connected Learning Alliance, 2019–present
- IBHA | International Big History Association, 2016–present
- HASTAC | Humanities, Arts, Science and Tech Collaboratory, 2010–present
- GLS | Games, Learning, and Society, 2009–present
- Dubai Startup Hub, 2017–2019
- Digital Media & Learning Research Hub, 2010–2012
- EDUCAUSE, 2010–2012