Learning through play

AI Literacy

Learn to question the system.
Keep the judgment human.

How much should we trust an AI? What should we hand over, and what should remain ours? Two upcoming games put learners inside those decisions: one through a tutor that helps too much, the other through the phone of an AI company's newest, least-qualified CEO.

CLIP.HERE TO HELP.

The rogue AI tutor game

CLIP

A cheerful paperclip becomes your school's new AI tutor. Each update brings more help, more access, and harder questions about trust, privacy, and independence.

Discover CLIP
50% P(DOOM) development build: a seventeen-year-old becomes acting CEO

The Screenlife game

50% P(DOOM)

You're a teenager. Now you're running an AI company. Calls, texts, and breaking news turn hallucinations, deepfakes, safety, and regulation into decisions with consequences.

Discover 50% P(DOOM)

Created by Spencer Striker, PhD. CLIP and 50% P(DOOM) are supported by one shared $41,000 Life-Long Education Call (LiLEC) grant from the Qatar Research, Development and Innovation Council (QRDI). Both are being developed in English and Arabic.

Coming soon. These projects are in development and are not yet available to play.