Goals for the Course
C&I 600: Methods of Instruction w/ Technology
Dr. Michael Thomas
Spencer Striker

Goals for C&I 600 – Methods of Instruction With Technology


General Goal

I’m terribly excited about this course. I entered the PhD program at UW-Madison in Educational Communications & Technology in order to study on the deepest level the theory and practice of designing cutting edge 21st Century Learning Environments.

ELPA Core - Prereqs

In the Fall and Spring of 2009 - 2010, I satisfied my 12 credits worth of ‘deficiencies’ in the formal study of Education, by taking four courses in the Department of Educational Leadership & Policy Analysis, including an excellent class, ‘Financing Postsecondary Education,’ with former UW-Madison Chancellor, John Wiley. I enjoyed immersing myself in this ELPA core while simultaneously engaging hands-on with the development of the Media Arts & Game Development program at UW-Whitewater. My studies, discussions, and reflections in ELPA directly informed and complemented the types of administrative work I tackled at UWW, including program development, marketing, conflict resolution, resources allocation, and budgeting. My administrative service to the university included helping build the Advisory Board, helping build a 21st Century multimedia lab with a $100k lab modernization fund, and executing a social media optimization marketing campaign to build a community around the program.

While I enjoyed this work, I simultaneously learned more about myself, becoming more self-aware of my intrinsic fascinations and goals. In the end, I found it a welcome relief to begin my formal studies in the area of Ed Tech, this being the area that drew me to study at UW-Madison in the first place.

Designer of 21st Century Learning Environments

To be totally honest, I have been looking for a clear definition of what I want to achieve/be in the world. My Master’s Thesis at Indiana University, GameZombie TV, has proven a pretty darn successful project, all things considered. Bragging points include: millions of video views around the world, hundreds of students positively impacted, and four Webby Awards. But I must consider where this work stands in terms of a larger agenda, a bigger mission and purpose. I always wanted to keep GZ in the university—it has always been my instinct. Though we positioned the web video studio to achieve escape velocity from the university, perhaps my unconscious yearning to keep the project connected to academia prevailed.

Now I find my propensity for hard work pushed to the max, but in a good way. My core commitments include: PhD student in Ed Tech at UW-Madison, faculty in MAGD at UWW, and Exec Producer of GameZombie TV, (which is now run simultaneously out of Wisconsin and Indiana). But in the big picture I see these three threads cleanly converging on the single purpose of becoming a leading designer of cutting edge 21st Century Learning Environments.

Expertise in the Field of ECT

The most obvious goal I have for the course is to develop my formal expertise of the field, building mastery of ECT’s key works and primary themes. Beyond this, I want to zero in on important, unanswered research questions that I can attack. I’d like to formulate a preliminary dissertation thesis as well as begin deep research of the topic and resource organization. The two topics I have most seriously considered are:

  • how multimedia technologies and immersion are affecting the way we think, work, and live
  • and the successful development and implementation of project-based digital multimedia learning environments.

Conferences, Journals, Grants, CV
Critically, I would like to begin to attend the important Ed Tech conferences around the country, read the most important journals, (and begin to develop works for publication), as well as research and develop grants, (both for my doctoral studies and my applied work at UWW). I would also like to remaster my CV—and web presence—repositioning myself as a scholar/designer of Ed Tech. I would like to do all of this while remaining sane and not damaging my body by too often neglecting sleep. I’m teaching five classes at UWW, (all of which I have personally developed), taking two classes at UW-Madison, and overseeing GameZombie in two states. I’m living and working in a liminal zone where I honestly don’t know if I can deliver the goods, but the challenge is the type of masochism that puts hair on your chest and makes you stronger, in the Nietzschean sense of the word.

Knowledge Work

Lesson 7: Knowledge Work
C&I 675: Researching Virtual Worlds
Dr. Constance Steinkuehler
Spencer Striker

Using online (in- and out-of-game) WoW resources, find the answer to one genuine question related to your character class. Using the articles as the basis, trace your problem solving process & the resources you were able to leverage toward developing an answer.

Readings:

· Thomas, D. (2009). Scalable learning: From simple to complex in World of Warcraft. On the Horizon, 17(1), 35-46.


· Steinkuehler, C. & Duncan, S. (2009). Informal scientific reasoning in online virtual worlds. Journal of Science Education & Technology.

“Where can I get the best gun possible for my Dwarf Hunter?”

I started with this simple question, which led me down the rabbit’s hole of inquiry and investigation. Naturally, there was no direct or best answer. In fact, the answer changed over time, as my character leveled up, accumulated more money, and unlocked more areas of the map. Concomitantly, the answer changed as I learned more about the World of Warcraft, investigated more online and offline resources, consulted experts, and of course learned to ask better and more informed questions.

The process of discovering where and how to obtain the best possible gun for my Dwarf Hunter required me to utilize an informal scientific methodology, starting out with a research question that led to an intensive engagement with the bricolage of resources available. The process of inquiry was complimented by hands-on trial and error exploration. Ultimately, I arrived at a temporarily satisfactory conclusion—one that will need to be reexamined and updated at a later time, when the field inevitably advances, (ie. my character grows stronger and richer and certain elements of the world update and other relevant information refreshes).

The answer turns out to be that the level 15 gunsmith, Irene Sureshot, who lives in a remote community on the southeastern edge of Loch Modan, sells a Large Bore Blunderbuss, which costs a hefty 35 silver and 83 copper.

But getting to that information was no easy feat.

The journey of scientific inquiry first began when I asked Adrian—our Virtual Worlds resident expert—on the first day of class which hunter and class he recommended I choose. He recommended a Hunter Dwarf because the character would eventually be able to deal lethal amounts of damage per second, but not until I’d acquired a tank pet that I could sick on enemies, and a powerful gun that I could meanwhile use to blast them from a distance. I did not get a pet until level 10, and even then, I got the wrong kind of pet, (a spider), having to do research, consult, and explore through trial error, in order to figure out how to abandon my spider and then tame an Elder Black Bear, (which I later learned I could rename Hrothgar). I then attacked the question of how to obtain the best gun possible—an inquiry that required several attempts before I arrived at a satisfactory conclusion.

I studied a variety of resources—almost entirely online—including World of Warcraft’s massive forums, WoWWiki, Thotbot, Wowhead, Curse, and the Game Manual. I experimented with a variety of Google searches including such terms as: “…hunter dwarf best gun merchant gunsmith loch modan blunderbuss ironforge rifle auction where how to most damage per second dps…” etc., in different orders and combinations, unearthing various nerd conversations from the recesses of the Internet, living and dead.

I paid attention to the conversation threads of fellow players in the world in order to immerse myself in WoW’s discourse, unconsciously becoming more confident of what I knew and didn’t know about how the world worked and where best guns for a hunter dwarves can be found. And once again, I consulted my local expert, Adrian, both online (via in game text) and offline (in person). He could not be certain where such a gun existed exactly but believed it could be found either via an auction in Ironforge or via concentrated research like I described above. Finally, I continued to explore the map either through the in game overview layout, hovering over different elements and reading about them, and via running around the World of Warcraft ‘in person,’ both living and dead. (Dead exploring has certain advantages, like the fact that you can’t be killed…again).

The key breakthrough came via a combination of different strands of research. I learned that the right search term was ‘gunsmith loch modan’ which revealed the page on Thotbot, which had since become my favorite resource site for its clear presentation highlighted by maps. I discovered that Irene Sureshot, the gunsmith, dwelled in a remote area of the map I’d been exploring for days, though I had never uncovered her neck of the woods. By keeping the Thotbot page open in the browser and using ‘windowed’ mode in WoW, I followed the in game map to her position, unlocking a whole new section of Loch Modan, and simultaneously the achievement for having fully explored the area. Irene did indeed sell the strongest gun I’d yet encountered.

Combining the Large Bore Blunderbuss with various spells, such as the Aspect of the Hawk, and my leveled up tank pet, Hrothgar, I had at last become what I set out to become in the beginning—a mean, lean, Dwarf Hunter, dps machine. And I had arrived at this glorious moment via a long, arduous process of informal scientific inquiry, reasoning, trial and error, and discovery.

Identity


Lesson 4: Identity
C&I 675: Researching Virtual Worlds
Dr. Constance Steinkuehler
Spencer Striker




Assignment Due: Who is your avatar? What is the relationship between your avatar and your self? Use the readings to explore this relationship.

Analyzing World of Warcraft’s Notion of Identity via a Close Reading of Turkle, S. (1997). Aspects of the self; Tinysex and gender trouble. Life on the Screen: Identity in the age of the Internet (pp. 177-232). New York: Touchstone.

Writes Turkle: “…for him, a favorite MUD afforded an escape valve for anxiety and anger that felt too dangerous to exercise in real life. Julee’s role playing provided an environment for working on important personal issues.”


Ventilation and/or Therapy

This notion of video games as ventilation and/or therapy reminds me of several things at once. On the one hand I think of the intensely visceral experience I have had playing Grand Theft Auto IV as Niko Bellic (more so than the detached experience I have had playing my WoW avatar, ZZ Blackstone). And on the other, I think of the violence in video games controversy—in particular, the debate after Columbine as to whether Klebold and Harris were influenced to commit atrocities by their experiences playing Doom and Wolfenstein. Turkle’s point, written in 1995—fourteen years before GTA IV came out in 2009—remains relevant to this ongoing debate.


Niko, the Homicidal Terrorist

Niko is not the ideal, rugged handsome hero like Harrison Ford as Indiana Jones, Christian Bale as Batman, or Daniel Craig as James Bond 007. Rather, he’s a scumbag. More aptly, he has a scumbag-quality that plays on a video game screen as it never could in a feature film, which is a passive representation, a narrative that unfolds without any interaction from the audience. Important to note: there’s never been a GTA film adaptation despite huge sales of the franchise. Niko goes so far over the edge—in his role as avatar, controlled by us, the gamers—that he’s not even a charismatic anti-hero, he’s a homicidal terrorist.


Or, perhaps more to the point, he makes us into homicidal terrorists.

When I play as Niko, am I “working through”? Playing as Niko in GTA, more so than in any other gaming franchise—including WoW, Assassin’s Creed, or even Hitman—there’s a sometimes scary sense of crossing the line, going too far. Massacring civilians in an ultra hyper realistic New York knock off can definitely give you the creeps. But simultaneously, when that guilty pleasure is at its most raw, that’s when the game is the most impactful, the most fun. As the lead designer of Prototype, Eric Holmes, has said in interviews: players want to behave badly. If there’s a bus full of schoolchildren dangling from a cliff, in an open world action game, such as GTA IV, you better believe most gamers are going to send those kids to their bloody demise. Gamers want to behave badly and games like GTA IV serve players this experience on a macabre, morally ambiguous platter.

Case in point: driving in GTA is truly sociopathic; the gameplay mechanics cause you to smash into everything, killing pedestrians brutally and constantly. The game invites this. It’s almost impossible to drive patiently enough to avoid wreaking carnage—the game play designers expect and encourage you to drive like a maniac. That’s why it’s so easy to replace totaled cars by jacking new ones. Of course, throughout this entire murderous experience, there’s a snarky laughing up your sleeve quality to the whole thing, which perhaps alleviates what might otherwise be a dark rehearsal for a life as a narcissistically delusional mass murderer. Cops are another case in point. Players know they’re being abhorrent when they kill cops. In real life (RL), cops are intimidating. They make a room go silent. They cause us to become self-conscious and evaluate our behavior to make sure we’re acting ‘within the law.’ People have a complicated view of cops. We need them, we respect them, sometimes we like them, sometimes we hate them, sometimes we’re afraid of them. Killing cops in GTA provides a kind of visceral pleasure—we experience guilt intermixed with a sociopathic catharsis.

GTA Designers Smart-Ass Approach to Cops


Importantly, the way the GTA IV designers have written, performed, and recorded the voices of the in-game police reveals their smart-ass approach to the whole thing. GTA cops are extremely aggressive, rude, mean, and foolish—somewhere between Keystone cops, Reno 911, and real life cops caught on YouTube beating civilians. They’re rarely if ever portrayed as 3 dimensional, sympathetic, or heroic. Ironically, being chased by cops actually serves in the game as a way to keep the player in check because evading cops can become a dreary penance for acting too mischievously. The more cops you kill the higher your Star Rating becomes, making it exponentially more difficult to lose the heat. For practical game play purposes, it makes the most tactical sense to kill the least amount of cops possible so you can break free with only 2 or 3 stars. Elevating your star rating to 4-6 is purely recreational, like a survival mode, because you will almost certainly be killed or arrested, wind up back in the hospital or jail, and lose your money or weapons. The designers force you to be somewhat reasonable, (and non-bloodthirsty), if you want to progress through the game’s story. So even in the game—as in life—we are forced to follow the rules, and get in line.
Returning to this idea of “working through,” which Turkle develops in her book: is that in fact what’s happening in violent video games, like GTA IV? Am I “working through” my repressed sociopathic impulses via my identity association with Niko Bellic? Turkle points out that truly successful therapy requires a professional therapist to help you break free of your crazy cycles, of your lack of ability to see beyond the same murky mistakes you make over and over. She makes the point that ventilation is not the same as progressive psychotherapy. In this analysis, the notion that playing Niko Bellic affords the opportunity to heal or clarify issues for troubled youths is a dubious one, because people with problems need more than to exercise/exorcise their violent impulses.

“Working Through”

This brings me back to the second part of this thought, which is whether or not Harris and Klebold were damaged by playing violent games, or nudged toward the brink. In my view, these were deeply troubled boys with dark issues of rage inside them. They were denied access to play games during the month leading up to the massacre, which presents evidence that their ventilation of violent impulses through video games had been working on some level, as if they were self-medicating. I personally do not get the impulse to shoot anyone after vicariously inhabiting the body of a psycho like Niko Bellic, and I believe the overwhelming majority of people who play violent video games share this sentiment. On the other hand, young people who have violent impulses will probably continue to be disproportionately attracted to violent video games, but perhaps this is a good thing, since the games will serve as an outlet for this aggression, rather than a primer for real world killing.

Discourse

Lesson 5: Discourse
C&I 675: Researching Virtual Worlds
Dr. Constance Steinkuehler
Spencer Striker

Assignment Due: Collect an in-game chatlog and analyze it for (a) linguistic features and (b) big-D Discourse.

At 1:42am on July 15, 2010, I was adventuring on the Loch Modan map of World of Warcraft, collecting Tunnel Rat Ears from their cruel and unwilling owners, when Papanov shot me a piece of dialogue that I neither paid attention to at the time nor fully understand now. He said, “need help.” I had noticed that another player had entered the Tunnel Rat village where I was slaying the pesky devils, but I had only though to myself, “Good, perhaps this person will thin them out so I can kill them more easily.” Shortly thereafter Papanov asked me to ‘Join a Group,’ something I’d never done before—at least not with a perfect stranger while out in the wild. After a brief hesitation, I accepted. Now, I will analyze the hour and a half that I spent campaigning with Papanov—a conversation that oscillated between being something like the crisp communication of two soldiers on a mission together and the awkward, uneven exchange of two foreign travelers separated by age, language, and worlds of experience.

Analyzing my conversation with Papanov as a little d discourse, ie. the functional, commonplace aspects of language that people use to get things done.

“Need help.” This short, curt phrase—which I missed at the time—could either mean: he needed help or he was wondering if I needed help, and was willing to offer it. In general, Papanov utilized an ambiguous, interpretable lack of punctuation in all of his communications. This mode of writing reminds me of the poor email etiquette I experience often from my colleagues at work—emails that are short, curt, and lacking in the formalities of civility that people use when speaking in person. Stripped of these elements—niceties, punctuation, opening and closing salutations—these brief digital messages can appear cold, even hostile. Of course, this is rarely the intention of the sender. The person sending the message is simply busy mass processing so many of these micro-communications that to add such embellishments seems like an unnecessary extra effort. This becomes the norm, and everyone follows suit. But the problem is that without the affectations of politeness, reading email can become a cold, stark, utilitarian endeavor. The personality goes out of it. Of course, Papanov’s bare writing style contains elements of this so-called ‘poor email etiquette,’ but also many elements of Millennial Generation speak.

Upon completion of the tedious, grinding task of collecting twelve Tunnel Rat ears, in an attempt to seem friendly and enthusiastic, I added an exclamation point, “Just got my 12th ear!”

“And,” he responded.

Again, the dryness was interpretable. Did he mean, genuinely, “what’s the significance, my friend? Please explain.” Or did he mean, “so what, n00b, do you have a point to your amateurish, overly enthusiastic blustering?” Rather than enquire, I decided to test whether Papanov was truly committed to our newly formed friendship by declaring, “off to filthy paws if you want to come.” I decided to stop using punctuation as well—being an experienced texter, I was able to make this ‘code shift’ swiftly. As I ran off, he followed close behind. Then he said, “nice bear.” Once again, I couldn’t tell if he was being facetious, making fun of my Level 12 Elder Black Bear pet—of which I have grown irrationally fond, coming to see him as an old trusted (digital) friend—or whether he legitimately was admiring my big, furry, ferocious sidekick, something he could never have due to his race and class.

“Click number lock.” I had no idea what he meant and it seemed irrelevant to my obsessive leveling. “Click number lock? Wha?” I responded. At once I intended to a. tactfully not ignore his advice and b. via the use of the slang, Wha, demonstrate that I was ‘hip, with it, down with the lingo.’ “its makes u run non stop just click.” “I see, but where’s the miners gear?” I asked. Again, I tried to demonstrate that I was listening to his advice appreciatively, despite my preoccupation with leveling. Though I said, “I see,” I still had no idea what he was talking about, and didn’t really care either. Later, of course, when I finally processed what he meant, I realized he was observing how I was struggling to move fast and he was offering valuable advice on how to move faster with more consistency. Throughout our exchange, Papanov was eager to impart advice to me—more so, I believe, because I both communicated that I could use it and was open to receiving it.

Analyzing my conversation with Papanov as a Big D discourse, ie. the ways of thinking and being in the world.

Almost from the first moment I began interacting with Papanov, I got the sense that he was very young—a boy between the ages of ten to thirteen. “Want 1 gold,” he said, all of a sudden. This was a question, though there was no question mark. By now, I knew what he meant. And I accepted the money without question too, instinctively recognizing this to be a rare expression of generosity, a unique opportunity—perhaps my reward for being a faithful friend. “Thanks.” “No prob,” he responded. Then a little later, “my bros gana b pist.” Aha, I thought: he’s a kid who’s hijacked his older brother’s WoW account. Throughout our Discourse, I learned many meta-level things about him and he learned much about me—though probably not that I was secretly recording our conversation for analysis for a university course on Virtual Worlds.

I acted like a newbie multiple times during our time campaigning together, but perhaps none more grievously obvious then when I tried to lead the two of us to collect the head of Chok’Sul, an elite level monster on the outskirts of the map. “Let’s get out of here and go get the head.” I led us across the long bridge. “No hes levl 2o,” Papanov warned. “hes lvl 20.” He repeated, as I ignored him and pushed into Chok’Sul territory. “Don’t swim,” he said cryptically. Then, “stop.” I led us straight into a gang of overpowering, aggressive Dark Iron Insurgents who quickly killed us both, and our little pets too. I tried a few more times to doggedly push ahead in the face of overwhelming bloody setbacks before leading us to retreat to the bridge.

I learned the hard way—through experience—what Papanov had tried to impart to me through warnings: that we weren’t ready for that quest yet. Of course, despite the fact that I made a ‘faux pas,’—a newbish social blunder—Papanov did not seem to really care or hold it against me. My interpretation is that he preferred playing socially and found my amateurish mistakes more charming and interesting than it would have been to simply go adventuring on his own. The fact that he had so much gold—and that he was probably playing his brother’s avatar—causes me to think that his brother has long since taken other avatars to elite levels in the game, and that this younger brother, who’s not terribly committed to the leveling up of his brother’s level thirteen character, is in fact far more interested in the social interactions possible in a late night round of gaming. Who will he meet? What kind of interesting experiences might he have? Realizing I had little to teach him, he took on the role of mentor—albeit sometimes cranky instructor—teaching me how to run, trade, take free gold, back off when not ready, duel, and even dance. I became his apprentice, as he sought to move me “from the periphery to the center.”


The Following Transcript Occurred on 7/15 between 1:42am-3:19am; a d/Discourse Between my avatar, Zzblackstone, and Papanov in World of Warcraft.

(Certain non-communication text has been edited out to make it easier to follow our conversation).

7/15 01:42:57.486 Papanov says: need help

7/15 01:55:01.062 Papanov has invited you to join a group.

7/15 01:55:57.628 Zzblackstone says: Just got my 12th ear!

7/15 01:56:14.614 Papanov says: and

7/15 01:56:40.492 Zzblackstone says: off to filthy paws if you want to come

7/15 01:59:17.001 Papanov says: nice bear

7/15 02:01:17.206 Papanov says: click number lock

7/15 02:01:22.353 Your share of the loot is 8 Copper.

7/15 02:01:26.781 Papanov receives loot: Worn Leather Vest.

7/15 02:01:45.890 Zzblackstone says: click number lock? wha?

7/15 02:04:34.412 Papanov says: its makes u run non stop just click

7/15 02:05:10.852 Zzblackstone says: i see, but where's the miners gear?

7/15 02:05:27.485 Papanov says: ?

7/15 02:05:34.851 Zzblackstone says: guessing its in here

7/15 02:09:02.936 Zzblackstone says: Let's get out of here and go get the head

7/15 02:09:35.826 Elder Black Bear dies, you gain 54 experience.

7/15 02:09:41.001 Papanov says: no hes levl 2o

7/15 02:09:41.438 You receive loot: Chipped Bear Tooth.

7/15 02:09:41.838 You receive loot: Bear Meat.

7/15 02:10:04.721 Papanov says: hes lvl 20

7/15 02:14:40.532 Papanov says: dont swim

7/15 02:16:04.785 Zzblackstone says: do you need to swim for this

7/15 02:16:23.195 Papanov says: i hav 9 gold 81 silv 68 copper

7/15 02:16:40.119 Papanov says: im ritch!

7/15 02:16:48.686 Zzblackstone says: awesome

7/15 02:17:17.085 Papanov says: stop

7/15 02:24:24.516 Papanov says: trade

7/15 02:24:50.395 Zzblackstone says: what do you want that I have, never traded before

7/15 02:24:56.783 Papanov says: dude trade

7/15 02:25:40.628 Papanov says: right click on my picture

7/15 02:25:47.858 You receive item: Battered Mallet.

7/15 02:25:47.860 You receive item: Light Leatherx5.

7/15 02:26:20.564 Zzblackstone says: k

7/15 02:26:54.532 Papanov says: how is it

7/15 02:27:16.329 Zzblackstone says: can we swim over ther

7/15 02:27:22.911 Zzblackstone says: e

7/15 02:27:36.544 With arms flapping, Papanov struts around. Cluck, Cluck, Chicken!

7/15 02:27:52.600 Papanov falls asleep. Zzzzzzz.

7/15 02:28:09.103 Papanov bursts into dance.

7/15 02:28:18.541 Zzblackstone says: Can we take a boat?

7/15 02:28:29.543 Papanov says: idk

7/15 02:29:16.699 Papanov creates: Soul Shard.

7/15 02:29:22.673 Papanov creates: Soul Shard.

7/15 02:29:24.042 Stonesplinter Seer attempts to run away in fear!

7/15 02:29:26.057 Stonesplinter Seer dies, you gain 57 experience.

7/15 02:29:31.313 Your share of the loot is 8 Copper.

7/15 02:30:20.994 Papanov says: thanks

7/15 02:33:05.432 Papanov says: want 1 gold

7/15 02:33:38.523 Zzblackstone says: thanks

7/15 02:33:58.075 Papanov says: no prob

7/15 02:37:10.505 Papanov says: my bros gana b pist

7/15 02:42:10.567 Papanov says: watch me

7/15 02:42:16.932 Papanov sets

7/15 02:42:21.843 Papanov sets

7/15 02:42:26.472 Papanov sets

7/15 02:42:26.657 You have selected Need for: Simple Branch of Shadow Wrath

7/15 02:42:30.952 Papanov sets

7/15 02:42:44.638 Papanov has selected Need for: Simple Branch of Shadow Wrath

7/15 02:42:44.639 Need Roll - 91 for Simple Branch of Shadow Wrath by Papanov

7/15 02:42:44.640 Need Roll - 90 for Simple Branch of Shadow Wrath by Zzblackstone

7/15 02:42:44.641 Papanov won: Simple Branch of Shadow Wrath

7/15 02:42:45.001 Papanov receives loot: Simple Branch of Shadow Wrath.

7/15 02:43:17.218 Papanov says: wat u want wat mark

7/15 02:43:19.147 Stonesplinter Seer dies, you gain 57 experience.

7/15 02:43:29.625 Papanov sets

7/15 02:43:31.642 Your share of the loot is 2 Copper.

7/15 02:43:35.859 Papanov sets

7/15 02:43:43.443 Papanov sets

7/15 02:43:52.909 Stonesplinter Skullthumper attempts to run away in fear!

7/15 02:43:54.963 Stonesplinter Skullthumper dies, you gain 60 experience.

7/15 02:44:36.695 You receive item: Simple Branch of Shadow Wrath.

7/15 02:44:36.753 You receive item: Worn Leather Vest.

7/15 02:44:45.224 Your share of the loot is 10 Copper.

7/15 02:44:45.613 You receive loot: Linen Clothx3.

7/15 02:44:56.547 Papanov says: cant use it

7/15 02:45:00.069 You receive loot: Calico Tunic.

7/15 02:46:02.596 Papanov says: wat shape u want

7/15 02:49:20.606 Zzblackstone says: let's trade later when I can sell some stuff

7/15 02:49:25.970 Zzblackstone says: too full

7/15 02:49:34.940 Papanov says: k

7/15 02:49:50.559 Zzblackstone says: need to kill two more stonesplinter seers

7/15 02:50:21.964 Papanov creates: Soul Shard.

7/15 02:50:24.757 Papanov creates: Soul Shard.

7/15 02:51:02.223 Papanov says: all i can use is wrist bands pants and boots cloth onley

7/15 02:52:15.686 Zzblackstone says: one more seer

7/15 02:52:52.625 Stonesplinter Seer says: Destroy!

7/15 02:52:59.540 Papanov says: wat shape u want above ur head

7/15 02:53:53.071 Papanov says: ready

7/15 02:53:58.514 Zzblackstone says: awesome, let's get out of here

7/15 02:54:59.977 Papanov sets

7/15 02:56:20.517 Papanov says: that better no mark aboveur head

7/15 02:57:38.930 Papanov says: wait

7/15 02:59:22.630 You gain 1050 experience.

7/15 02:59:22.631 In Defense of the King's Lands completed.

7/15 02:59:22.631 Experience gained: 1050.

7/15 02:59:22.631 Received 7 Silver.

7/15 02:59:22.633 Received 3 of item: Lesser Healing Potion.

7/15 02:59:22.634 Reputation with Ironforge increased by 250.

7/15 02:59:22.942 You receive item: Lesser Healing Potionx3.

7/15 03:00:16.187 Quest accepted: In Defense of the King's Lands

7/15 03:01:05.144 Papanov says: in need 2 finish quests 2

7/15 03:01:10.665 Changed Channel: |Hchannel:-1073752334|h[(null)]|h

7/15 03:01:10.665 Changed Channel: |Hchannel:-1073752334|h[(null)]|h

7/15 03:01:14.574 Changed Channel: |Hchannel:-1073752334|h[(null)]|h

7/15 03:01:14.575 Changed Channel: |Hchannel:-1073752334|h[(null)]|h

7/15 03:01:50.003 Zzblackstone says: cool, I think I'm gonna crash buddy, but it's been great playing with ya

7/15 03:01:54.046 Elder Black Bear dies, you gain 54 experience.

7/15 03:02:06.270 Papanov says: k

7/15 03:02:27.719 Duel starting: 3

7/15 03:02:28.738 Duel starting: 2

7/15 03:02:29.762 Duel starting: 1

7/15 03:03:12.363 Papanov has defeated Zzblackstone in a duel

7/15 03:03:12.365 %s has earned the achievement Duel-icious!

7/15 03:03:24.729 Papanov says: nice job

7/15 03:03:36.398 Papanov says: now u win

7/15 03:03:42.517 Duel starting: 3

7/15 03:03:43.537 Duel starting: 2

7/15 03:03:44.553 Duel starting: 1

7/15 03:03:58.418 %s has earned the achievement Duel-icious!

7/15 03:03:58.418 Zzblackstone has defeated Papanov in a duel

7/15 03:04:11.940 Zzblackstone says: Fun, thanks

7/15 03:04:14.215 Papanov says: achevment

7/15 03:04:19.925 Zzblackstone says: yeah

7/15 03:04:25.958 Zzblackstone says: good stuff

7/15 03:04:49.400 Papanov says: ya stayin

7/15 03:04:56.910 Elder Black Bear dies, you gain 54 experience.

7/15 03:05:20.974 Zzblackstone says: trying to hit 13, v close

7/15 03:05:42.207 Papanov says: num lock

7/15 03:05:43.649 Zzblackstone says: gonna buy stuff and grind to 13 in town

7/15 03:06:21.723 Zzblackstone says: good tip

7/15 03:07:37.685 Papanov says: right click on my pic and claick fallow then no hands

7/15 03:07:46.128 Elder Black Bear dies, you gain 54 experience.

7/15 03:08:13.860 Papanov says: u do it

7/15 03:08:33.270 Zzblackstone says: cool

7/15 03:08:53.766 Papanov says: look ma no hands

7/15 03:09:02.141 Mangy Mountain Boar dies, you gain 60 experience.

7/15 03:09:26.569 Elder Black Bear dies, you gain 54 experience.

7/15 03:09:50.608 Papanov says: cood i tipe this wile following u manuley

7/15 03:09:57.536 Grizzled Black Bear dies, you gain 57 experience.

7/15 03:10:05.658 Discovered Grizzlepaw Ridge: 90 experience gained

7/15 03:10:21.678 Mangy Mountain Boar dies, you gain 60 experience.

7/15 03:10:27.125 Papanov says: wat the

7/15 03:10:52.203 Grizzled Black Bear dies, you gain 57 experience.

7/15 03:11:18.746 Grizzled Black Bear dies, you gain 60 experience.

7/15 03:11:20.506 Papanov says: how close r u now

7/15 03:11:42.072 Papanov receives loot: Chipped Bear Tooth.

7/15 03:11:42.464 Papanov receives loot: Bear Meat.

7/15 03:12:11.390 Elder Black Bear dies, you gain 48 experience.

7/15 03:12:41.124 Forest Lurker dies, you gain 41 experience.

7/15 03:13:26.843 Papanov whispers: jkrykfkjytkuyttttytuutyiui

7/15 03:13:41.428 Papanov sets

7/15 03:13:48.834 Papanov sets

7/15 03:13:57.588 Papanov sets

7/15 03:14:10.334 Mountain Boar dies, you gain 41 experience.

7/15 03:14:29.643 Mountain Boar dies, you gain 48 experience.

7/15 03:14:43.696 Mountain Boar dies, you gain 48 experience.

7/15 03:14:52.797 Papanov whispers: nice

7/15 03:14:55.701 Zzblackstone says: I got 13

7/15 03:15:10.652 Zzblackstone says: Nice playing w ya, let's do it again sometime

7/15 03:15:23.835 Papanov says: this

7/15 03:15:35.606 Papanov says: wait

7/15 03:15:50.805 Papanov says: meat u in the town later

7/15 03:16:09.667 Zzblackstone says: sho nuff, good night bud!

7/15 03:16:11.221 Papanov says: pres dance

7/15 03:16:31.810 Zzblackstone says: where

7/15 03:16:33.847 Papanov bursts into dance.

7/15 03:17:08.213 Papanov says: the main town behind me

7/15 03:17:20.264 Zzblackstone says: where's dance button

7/15 03:17:57.698 Zzblackstone says: later!

7/15 03:18:04.973 Papanov says: no tipe dnace but befor that hit the slash buttin

7/15 03:18:14.210 Papanov says: dance

7/15 03:18:35.565 You burst into dance.

7/15 03:18:36.833 Papanov dances with Bear.

7/15 03:18:51.893 Papanov says: nice moves

7/15 03:19:00.389 FRIEND_OFFLINE

7/15 03:19:06.584 Papanov says: wait

7/15 03:19:10.903 Zzblackstone says: thanks

7/15 03:19:13.013 FRIEND_ONLINE

7/15 03:19:34.660 With arms flapping, Papanov struts around Bear. Cluck, Cluck, Chicken!

7/15 03:19:46.020 Papanov dances with Bear.